A partnership is nothing more than a group of players who work together to achieve common production goals.
The level of the Business Association depends on the level up to which we can build Business Association buildings, as long as they themselves have such a level. So if the Business Association has level 3, it can build a maximum level of headquarters equal to 3.
Experience can be gained by completing the Business Association daily tasks.
Each season, the Business Association can participate in certain tasks that have rates better than direct sales to cities.
The season usually lasts 7 days, but it is not a permanent rule, after the end of the season, another one appears.
Each season, the president of the Business Association chooses:
With each additional task in the season, it increases:
The amount of goods in a task depends on the number of the next task in a given season.
Restrictions on the selection of products are seasonal deliveries:
Optional restrictions - depending on the configuration of the season:
After completing the task, we can download another one as long as the season is not over.
Attention! If we don't finish the quest from the previous season, we still have the option to take the make new season and do several seasons at once.
The tasks that the Business Association receives may differ between seasons, but they are common to all Business Associations, the differences may consist in:
After downloading the task to the Business Association, we can assign specific quantities to specific players.
Each sale within the Business Associationtask is added to the Business Association ranking.
The payment for the entire job is priced in the currency of the city selected when take first job. It may change depending on changes in the exchange rate for a given commodity. Players, on the other hand, receive payment in the currency of the city to which the goods must be delivered. The remuneration for these tasks is not affected by local city supply and demand indicators.
If we have a task that exceeds the capabilities of a new player we have accepted into the company, a good way is to divide the task, i.e. if we have received 100,000 goods to complete, and our young player could block us because he does not have such processing capabilities, our young player wants 10,000 goods, then we can give ourselves 90,000 of the goods, change the remaining 10,000 to a product that our young player can make, and we make our own 90,000, thanks to this the young player will receive a better payment for his task (if we are already at the step where it is profitable).
Attention! Goods that have been used once cannot be used again, so choose and share wisely.
Nothing, the quest stays with the Business Associationuntil it's done, when the new season starts, we just download the quests again from the first one.
Every day, the Business Association can take part in certain tasks for which it will receive Partnership Experience Points.
A task can consist of several levels, but it doesn't have to. The level of the task determines how many products we will get to deliver.
The products we receive are drawn from a pool that players can produce but cannot buy.
For daily tasks, the Business Association will receive experience points, thanks to which it will be able to reach higher levels. One completed task is equal to one experience point.
If the product did not suit you, you can change it for another one the next day.
*** If something is not described above, we apply the same rules as in seasonal quests.
Nothing, you can continue to do them the next day, and even change it to another one then, we will also get experience for the Business Association despite the expiration date.
| Everyday | Seasonal | |
|---|---|---|
| Rate | Very high | High |
| Job size | Small | Big |
| Amount of products | Job number | Job number |
| Products | Random (no repeat within the same day) | Chosen by players |
| Distances | Smaller | Bigger |
| Experience for the Business Association | Yes | Lack |
The Business Association must be level 3 to be able to take orders from cities. (Will take effect when Business Association levels are introduced)
In each city there is one order for the purchase of a given commodity, these orders are common to all Business Associations, i.e. if one Business Association accepts such an order, it disappears for others.
Quantities and amounts that need to be delivered may increase every hour, however, this works randomly. If the order reaches its maximum, the goods change to another one.
If we remove the order, the penalty is paid from the Business Association account.
Attention! Orders have a deadline, if we do not complete them on time, this offer will not count towards the production speed bonus.
The bonus is added to each sale related to the Company, i.e. seasonal tasks, daily tasks, city orders.
The larger the bonus, the more active players we have, currently it is set that for each player we receive 1% of additional income, i.e. the larger the company, the bonus increases. Example: if the company has 5 active players, the bonus is 5%, if the company has 7 active players, the bonus is 7%.
An actin player is one who was present within 12 hours.
Players can sell goods to each other. The player who buys the goods from the store receives a discount, while the player who sells gets the bonus to pay for the goods.
Shops do not have warehouses right after construction, we have to build the ones that are needed. However, we can build and develop any type of warehouse in them.
The number of stores that a subsidiary may have depends on the level of the Business Association.
Attention! It is not possible to withdraw an item from the shop, another player must buy it.
Trading between players does not affect the price from the exchange, but the price we trade in the store is taken from the city's municipal exchange. It is from this that the bonus in the form of a discount for the buying player and increased income for the selling player are calculated.
When buying from the Business Association's store, there are no quantitative limits like on the stock exchange. So if you first buy the maximum amount from the city exchange, then you still have the option to buy without limits from the Business Association. Note! The other way around, it doesn't work, if we first buy from the Business Association, then the goods are counted against the quantitative limits of the municipal exchange.
The player's ranking is calculated from this transaction, the buyer will be deducted points at the purchase price, and the seller will be credited with points at the sale price.
The store appears in the schedule next to our other enterprises, so automatic transport to the store is possible.
Goods purchased in the store are treated the same as goods ordered from the stock exchange, i.e. if we buy goods in the Store, we can transport them in the same way as goods purchased from cities.